Welcome to the 'Render Studio For Poser 6 Tutorial'.
In this tutorial you will be taken through the functions of 'Light Manager' and 'Advanced AO Editor' in Render Studio as it is used in Poser 6.
It is important to note that you CAN NOT use the main Render Studio single lights in combination In Poser 6 without using 'Light manager'. This is due to Poser 6's inability to load light sets on top of pre-existing light sets in a scene.
Please Read the Poser 7 tutorial and PDF documents that come with Render Studio to learn about all the other funtions in this package.
This is an overview of most of the lights included in Render Studio. The lights that are not included in the image are the three specular lights the 'Diffuse IBL' light and the 'Edge Light'.
1. Fill Light
2. Right Key Light
3. Left Key Light
4. Right Hair Light
5. Center Hair Light
6. Left Hair light
7. Right Side Light
8. Left Side Light
9. Overhead Light
10. Left Top Background Light
11. Right Top Background Light
12. Left Bottom Background Light
13. Right Bottom Background Light
14. Right Rim Light
15. Left Rim Light
16. Right Soft Spot
17. Left Soft Spot
18. Center Soft Spot
19. Right Floor Light
20. Center Floor Light
21. Left Floor Light
22. Soft Box
23. Overhead Point Light
24. Projector Light.
Fill Light - Used to lighten shadows from other lights like the key lights and side lights.
Key Lights - Used to create modeling and bring out detail.
Hair Lights - Used to add highlights to hair.
Side Lights - Severe side lighting. Only one half of model is lit and the other half is in shadow.
Overhead Light - Light from above. Use to create lit areas on the floor of your scene or across the top of your figure.
Background Lights - Used to light the background Paper Roll.
Rim Lights - Creates a rim of right around the edge of the model.
Edge Light - Creates an 'adjustable' edge of light around the figure.
Soft Spots - A soft edge spotlight. Good for adding light to small areas.
Floor Lights - Used to create moody lighting from below.
IBL - For loading 'Image Based Lighting' setups.
Soft Box - Four spotlights parented to the controller spotlight with low intesity. Only the controller casts shadow.
Overhead Point Light. Use as diffuse studio 'room' light. Most photographic studios are not totally dark.
Projector Light. Used to project images and patterns onto the entire scene.
Specular Lights - Creates specularity in the eyes, lips etc where specularity nodes are added to the figure.
This setup includes only four lights. Fill, Key R, Hair Center and Specular R. The specular light is not shown in the setup image becase they are 'Diffuse' lights.
The key light creates the modeling on the figure. By modeling we mean shadow and depth.
The fill light is used at a low intensity to soften the shadow areas bringing out detail without losing the shadow modeling.
The specular light is used to give a reflected highlight in the eyes and highlight any other area of the figure that will have a highlight or specular node attached. Specular lights do not cast a light although they do show light in the document window preview. Add the specular light as the last light to counter act this.
This is the basic renderd image.
This is the same setup with the fill, Hair and Specular light set to zero.
Lets Take a look at one of the premade 'Base' setups. You can load this setup from your '! Render Studio' light library in the 'Base Setups' folder.
For This we will be using 'Portrait R'.